svpg
FREE newsletter

Subscribe via RSS

Subscribe

Tag Cloud

product management product discovery management company culture product owner product portfolio planning product development process product strategy product marketing product manager marketing great products user experience design innovation agile scrum project management minimum viable product user testing prototype testing

Browse by Date

  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • October 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • HOME
  • Services
    • Product Management
    • Product Marketing
    • Technology
    • User Experience
    • Public Workshops
  • Articles
    • Index
    • Blog
  • Clients
  • Resources
  • Company
    • Team
    • Manifesto
    • Contact Us

Fear, Greed and Lust

Posted by Marty Cagan on January 16, 2006

Tags: product discovery

I find it ironic that so many of us in the product world come from science and business oriented backgrounds, yet such a large part of what we do every day is really all about emotion and human psychology. Most of us may not think of our job this way, but we should.

People buy and use products largely for emotional reasons. The best marketing people understand this, and the best product people ensure that their products speak to these emotions.
In the enterprise space, the dominant emotion is generally fear or greed. If I don’t buy this product, my competitors will beat me to market, hackers will penetrate my firewalls, or my customers will desert me. Or, if I do buy this product, I will make more money, save more money, or stop spending so much money.

In the consumer space, the dominant emotions get more personal. If I buy this product or use this web site, I will make friends (loneliness), find a date (love or lust), win money (greed), or show off my pictures or my taste in music (pride).

You may not have thought about your product or service in these terms before, but if you apply this emotional lens, you can start to view things much more in line with how your users and customers view your service, and potential competitors. Where else can they go to get these needs met? What could be done to the visual design to speak more directly to these emotions? What features can we provide that speak more directly to these emotions? What features get in the way of clearly speaking to these emotions?

Keep in mind also that different types of users may bring different emotional needs to the table. An eBay power seller is not the same as a buyer looking for a great bargain, or a buyer looking for the thrill of competing with others to “win” an item.

I continue to be impressed by how well Apple understands the role of emotion in product. Users don’t fall in love with personal computers and digital music players unless they have an emotional connection with the product. Further, Apple understands the key role that design plays in ensuring their products meet these emotional needs.

When you do usability testing with your target market, after you determine whether or not the test subject can actually figure out how to use the product or service, you should take the opportunity to essentially do a one-on-one focus group to learn what emotion is driving this user, and how well your product meets that emotional need. I have written elsewhere about this sort of product testing, so I won’t repeat it here, but you can hopefully see why product design (interaction and visual design) and usability testing play such a key role in coming up with a winning product.

Once you have clearly identified and prioritized the dominant buying emotions your customers bring to your product, focus on that emotion and ask yourself where else they might be able to get that need met? That’s your real competition. In many cases you’ll find that the competition you should be worrying about is not the startup or big portal that’s after the same thing you are, but rather the off-line alternative.


  • Product Management
  • Product Marketing
  • Technology
  • User Experience

© 2009 Silicon Valley Product Group. All rights reserved.